Articles tagged Virtual Reality

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Out Now: St-W 128 - Future Furniture: Buy, Rent or Render

Amsterdam – The May/June 2019 issue of St-W magazine reports on the human-centric focus of interior design, and how tech is transforming live music.

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Maybe this type of seat layout can make cinemagoing a better experience?

Copenhagen – At this year’s Copenhagen Documentary Film Festival, MBADV Studio flipped the cinema space on its head by way of a boundary-pushing furniture layout.

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Your future remote workplace is half VR, half carefully positioned real-life objects

Amsterdam – At this year’s St-W Lab, Paula Strunden presented her virtual proposal of a home, featuring real-life components. Can this be adapted to the remote workplace?

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Save the date, get your tickets: Here are the St-W Lab 2019 speakers

Amsterdam – From February 20-21, our annual St-W Lab festival will provide a platform for forward-thinking innovators and brands to discuss the future of spaces.

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Ezra Miller looked good in that Moncler coat, but in AR it looks even better

Amsterdam – In an increasingly phygital world, Wieden+Kennedy's Department of New Realities' latest project for Moncler helps lay a path for retail's future.

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This is what an office designed by its employees looks like

San Francisco – What do employees actually want from their office space? The new Gusto headquarters displays a range of answers.  

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Allison Crank’s VR Cheshire cat guides the stressed-out to dreamland

Five designers answer the St-W 119 Challenge with designs to de-stress: Allison Crank turns VR into virtual recovery.

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Technology is rewriting the rules of engagement, and not in the way you’d think

REPORTS – To an increasing degree, museums, exhibitions and cultural events are using immersive technologies to draw visitors into highly engaging experiences.

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At St-W Lab, Exozet brings a new dimension to creative collaboration

AMSTERDAM – On 21 - 22 February 2018, experience technology straight out of science-fiction: a tool that allows multiple designers to connect in virtual reality.

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Design for Ageing: Kailu Guan’s The Director

The UN reports that by 2050 people over 65 will outnumber those under 15. With this in mind, five makers answered the St-W 115 Challenge.

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Discover the shape of creation through an otherworldly audiovisual VR experience

SAN FRANCISCO – In Morphogenesis, artists use patterns found in nature to create new audio and visual vocabularies for VR art.

The strict grid of the bust in Anny Wang’s composition So Many Selves breaks up and enhances the rapid switching between personas.
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Q&A: Anny Wang

Surreal, and yet yummy! Rising Sweden-based illustrator and spatial designer, Anny Wang, explains the process behind her contribution to the latest issue St-W #104.

 

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